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![pool of radiance code wheel bypass pool of radiance code wheel bypass](https://i.ytimg.com/vi/mknvRdKsLN8/maxresdefault.jpg)
There are a million rules and calculations, and the game comes to a standstill every five or six rounds as you roll dice and try to figure out whether your saving throw really applies to this particular use of poison or whatever.If he's too inflexible, say goodbye to your character. If he's too lenient, there's no challenge. If he's too imaginative, the game feels more like he's telling a story than you're playing. There's no suddenly deciding to play at 01:00 when you can't sleep. And you have to mesh your schedule with theirs. Because you're playing with other people, you can't just get up and leave whenever you want.You can easily spend half a dozen sessions getting through a simple module. By the time you get to the location, get settled, open the chips, pour the drinks, get out the paperwork, roll characters for the new players, set up the campaign, and generally stop screwing around, hours have gone by. Pen-and-paper roleplaying takes too damned long.I spent a lot of time trying to figure out why, and these are the best theories I can come up with:
![pool of radiance code wheel bypass pool of radiance code wheel bypass](https://cdn.mos.cms.futurecdn.net/i8UXkD6tEiSipppoAoc7Bk-1200-80.jpg)
I just don't like playing with a real dungeon master and real players. I really enjoy reading D&D rulebooks and modules. I love fantasy novels and fantasy movies. I've played hundreds of hours of D&D-themed computer games. On paper, there's no reason I shouldn't love it. I only ever played about eight or ten sessions of pen-and-paper Dungeons & Dragons, and those were enough for me.